TWO YEARS OF FEZ

(alternate title : TWO YEARS OF FAIL)

Partly inspired by I Get Your Fail, and so you can share with us the pain and pleasure of game development, here’s a collection of 26 chosen Fez development screenshots and fun glitches that occurred during the past two and a half years. In chronological order.

Hold your mouse over the thumbnails for a short description, and click to embiggen.

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18 Responses to “TWO YEARS OF FEZ”

  1. Bennett Says:

    Looking at the rotated shots, I can kind of see why you had to ditch the old gradienty art style. I still think it looked cool in 2d mode though.

  2. yamama Says:

    I don’t really understand why, care to elaborate?

  3. Craig Says:

    Not entirely sure what’s going on in them particle ones but it looks sexy!

  4. Tuhd the Internet Troll Says:

    Tuhd can’t think of anything witty to say today. Looks good so far. Tuhd impressed with you ability to work through problems and glitches and stuff.

  5. MichelP Says:

    Nice job Renaud, interesting as hell.
    Mediatize that post!

  6. j2 Says:

    These images are so awesome

  7. Bennett Says:

    >I don’t really understand why, care to elaborate?

    The gradient shading is a way of faking 3d contours and soft shadows. But when you rotate the image in 3 dimensions, suddenly it just looks like weird tacky wallpaper, because you can see that the contours and shadows aren’t there. The new art style looks consistent between the 2d and 3d views.

  8. Millhouse Says:

    well, it’s not the dev blog kinda thing I’d been hoping for, but at least this way I get to see some more in depth stuff of fez

    thanks for the vital signs

  9. X-Tender Says:

    Love the screen with the Sign Test! :D

  10. Bob Says:

    “21_full.jpg” actually looks pretty cool. Was that unintentional?

  11. Renaud Says:

    Yeah, it was a combination of many glitches with the “screen burn-in” effect of the magenta glowy cave level.
    But once we hit the bug we played around with it… :P

  12. BinarySplit Says:

    I think that the bilinear filtering + bumpmapping combo in “Renderstate mishap” actually looks really awesome. The texture aliases that cause all of the edges to be shaded a different color fooled me to think that there was some subsurface scattering or global illumination going on there.
    You should totally have a level or character that is shaded like that, just to make it look out of place :3

  13. HAPPY BIRTHDAY FEZ! « F u c h t e l w o r l d – V . 3 . 5 Says:

    [...] Entwicklung von FEZ hatte Geburtstag und wird 2 Jahre alt. Kann das Spiel nicht [...]

  14. ben Says:

    this looks like so much fun. can’t wait to play.

  15. Raine Says:

    Loved the particle screenshots :D

  16. Two Years of Fez | Superposition Kitty Says:

    [...] Two years of Fez. [...]

  17. endoflevelboss – end of level boss » Blog Archive » Everybody loves Fez. Says:

    [...] You can see the rest here, most of them are prettier than the one above. [...]

  18. washaa Says:

    Cheers to two years of sweet updates for an interesting title!
    Best of luck and keep up the good work.

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