EP DAILY
A month ago, Donna and Leland from Electric Playground (G4TV) came to the Polyplex to talk with us, and it’s just been posted on their website.
Jump to the 6 minute mark for our interview and some new game footage!
Link to video : http://www.elecplay.com/episode/view/season/19/episode/233/segment/2/start/1



August 26th, 2009 at 20:50
yay! great interview <3
August 27th, 2009 at 07:18
wish you all the best on your way – but did it have to be M$? *sigh*
August 27th, 2009 at 09:35
Any release date? And price?
August 27th, 2009 at 11:10
Wii version in program?
August 27th, 2009 at 12:38
Nice interview! Fez is looking so damn tasty… WANT TO EAT!!!!
August 27th, 2009 at 12:42
no wii version anywhere.
August 27th, 2009 at 13:29
Will we see it on the PSN?
August 27th, 2009 at 14:22
Wait, when did you change the collectable fezzes to little cubes?
August 27th, 2009 at 17:50
Tuhd no see video. Tuhd even try on both computers with different operating systems. Nothin. Can Tuhd have direct link to video?
August 27th, 2009 at 18:15
I added the link, hopefully that’ll work.
August 27th, 2009 at 18:45
Where did you add the link?
August 27th, 2009 at 22:57
Uh, dunno what happened.
It’s there now!
August 27th, 2009 at 23:17
Thnx, link works fine.
Tell Phil he’s got a tiny voice in that clip!
August 28th, 2009 at 02:00
Tuhd is amazed to have such fast response! Dat is twice this week! TUhd should go play lottery.
kris, you no eat Fez. Fez is friend, not food.
August 28th, 2009 at 06:25
Nice to put a face to a name! & good to see that you read the forums too! Now, since we have your attention, please could you give us an explanation as to why you chose only to have FEZ developed for the X-Box & not multi-platform (muti-platform makes more commercial sense in my opinion). Also, aesthetically, FEZ just doesn’t seem to fit with the Microsoft branding… Is this another case of “Artist sells out to highest bidder”.
August 28th, 2009 at 10:31
@Pal: Hey Pal, that’s because they chose to be a team of 4 not 40, whatever your opinion of commercial sense. Who would you suggest artists sell out to? Lowest bidder? Your favorite publisher? No one and starve?
August 28th, 2009 at 12:20
Braid proved that there’s a lot of money to be made on 360. They can finish the game more quickly if they just focus on making it work on one platform. They can spend less time testing on consoles than on PC. The rest of use will just have to hope that once they’re rich off 360 sales, they’ll try for a PC port.
This is all just speculation, of course.
August 29th, 2009 at 01:04
I was excited but then I remembered there’s no PC version
August 29th, 2009 at 22:29
i will post i want a pc version until you decide to make one
so:
I WANT A PC VERSION!
who joins me?
August 30th, 2009 at 07:20
Tuhd joins you. Tuhd no have XBOX anything. Tuhd just has BOX (with computer in it).
September 3rd, 2009 at 17:57
Updates?! On MY polytron?
Wow… I wish I were on a real browser, so I could actually watch the video, but I’m on the flash-less iPhone
I agree with what GC said. Also, Shadow Complex.
Seriously though guys, how about a dev log? You can keep a normal blog like this one to post customer-level status updates, and tell us about little ‘this&that’s’ of development: neat graohical bugs, under-the-hood info about the engine, design choices, music samples (still want the trailer music mp3), and stuff like that…
Pretty please?
September 6th, 2009 at 18:18
Yay! I am so looking forward to playing “Fez”. Hey, Jason and Renaud!