I’ve been close to Panoramical for some time now.
Fascinated by it ever since experiencing it for the first time at Fantastic Arcade 2 years ago in Robin Arnott’s livingroom.
When i heard the game could use some help to ship, i offered to pitch in.
Polytron has spent the last 2 years getting its affairs in order.
Wrapping up FEZ and its 6 subsequent ports kept us busy for a while.
Now that that’s done, and that we’ve had time to recharge, im super excited to finally close our first chapter and move on to the next one.
Im calling that new chapter POLYTRON PARTNERS.
And with it, Polytron becomes more than just the umbrella i operate under.
We only got to make fez in the first place because of the help and support of a LOT of cool people.
Time to give back a little, you know?
When i offered to help with the release, Fernando explained that he was already working out a somewhat similar deal with Adam and Bekah Saltsman’s FINJI. They would provide help with day to day operations, payment logistics, things like that. The kind of details independent developers often need help with when they’re busy trying to ship the damn thing.
What Polytron could help with was production and promotion.
Marie-Christine, our producer, could help organize the game’s final stretch of development, and i could make sure people heard about it.
And so, we decided to team up to try and make Panoramical the best damned analog musical landscape anthology it can be.
One word we’re trying real hard to avoid is “publishing”.
Because what does that even mean in 2014, really?
Even saying it out loud feels wrong.
“We’re publishers! Look at us! Publishing!”
It’s a partnership.
I personally couldn’t be more psyched to work on such a novel project with so many rad-as-fuck people. Actually getting to work on Panoramical is a dream come true, and i can only hope that some of my enthusiasm for it will rub off on you.
Created by Fernando Ramallo & David Kanaga, Panoramical is an anthology of interactive musical landscapes coming soon to home computers. Immerse yourself in a series of synaesthetic alien vistas like an ambient disco-god controlling your own tiny universe.
Reborn in 2014, Finji was originally founded by Adam and Rebekah Saltsman in 2006. Our mission is to make new games and create new opportunities. We are based in Austin, Texas, but collaborate with talented individuals from all over the place. We are passionate game makers who sometimes work odd hours, but we practice inclusive team policies that support good quality of life (no crunch), and provide significant revenue shares for all team members.
Founded in 2008, POLYTRON is the studio responsible for FEZ. Now it’s also some sort of micro non-publisher, too, i guess?